![]() And what we really thought was important for the third game was to start answering some questions. Its not a completely detailed story for everything to begin with, but as we started fleshing it out, we started figuring out what the entire arc of this whole thing would be. Who created the Markers? What was their original purpose? Why do they create Necromorphs? We talked with creative director Ben Wanat about how the studio plans to answer many of these questions in Dead Space 3.Īfter you guys finished Dead Space 2, what did you start looking at when you first started working on the sequel?īen Wanat: We kind of wrote a backstory for the whole franchise, in a way. ![]() In the space of two games, Visceral Games has left fans with a lot of questions. ![]() If you’re not paying attention, you’ve probably missed Dead Space’s rich lore. ![]()
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