IMO the damage you could get isn't worth it. On Number 3, Head ons should really IMO be used at best as a last ditch effort. Just remember to break off before running headlong into a hail of bullets (or an airplane). If you can't outrun or outturn an opponent, a head-on is your best chance. You may still have to learn some of it the hard way.ģ) Going head-on isn't stupid. This is how you decide between running, dogfighting, and desperately defending while spamming "need cover". They often contain useful tactics and information about likely opponents, particularly their speeds and sustained turn rates relative to your own. That's how you get swarmed by 3+ fighters.Ģ) Read the WT wiki page for your plane. Originally posted by DeciNinja:1) Never, EVER be the first thing the enemy sees at the start of the match.
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